![]() ![]() ![]() Others were excited by the footage they saw, comparing it to titles like For Honor, and felt it made for a natural fit with Ninja Theory. Reddit users echoed many of these sentiments, wishing Ninja Theory was working on a story-driven, single-player game instead of a multiplayer-centric hero brawler. Ninja Theory makes one multiplayer game and the single player crowd thinks the world is ending /npq762veW9 That said, still hyped as hell for Xbox’s E3! So close! /LH91qGz38W This is not from the Hellblade team, their next game is years out. I’ll say it again, Bleeding Edge is a small arena style game from a smaller team at Ninja Theory. We’re not getting any new Single Player focused IP from Microsoft are we? The Premier Xbox Podcast in 2077 June 7, 2019 Everyone cries for creative freedom but not really, smh. People would destroy MS, Instead they allowed them to finish Bleeding Edge & hiring 100+ more people to work on another IP. Imagine Microsoft buys Ninja Theory, sees their passion project & says we're canceling this game. However, others bemoaned it not being Hellblade 2, or a different narrative-driven, single-player game. It appears Bleeding Edge had been in development long before Microsoft acquired Ninja Theory, and many fans commended Microsoft for continuing to support this potential passion project. We've got other projects on the go, led by different team members who have their own personal slant on what they want to do, and they're not serious subjects, they are much more fun, traditional games if you like." ![]() When asked if Hellblade’s success has pushed the other teams towards more serious subject matter, he said "I think that's more down to my own personal interest. working on a mix of projects on different sizes and different themes. #Bleeding edge technical alpha PcIn a 2018 interview with PC Gamer, Hellblade’s chief creative director Tameem Antoniades revealed as much, saying "This year, I think we'll start showing some new stuff. We’ve known for some time that Ninja Theory has been working on multiple projects. User with a screenshot of Rahni Tucker’s LinkedIn profile, which notes she’s been working as the creative director on a “top secret project” for Ninja Theory since January 2014. This profile has proven to be accurate, and before this project she worked on an R&D prototype, following her work on DmC as its senior designer. Industry analyst Daniel Ahmad suggested the concept for this game went as far back as 2014, well before the Microsoft acquisition. Hopefully we'll get a good, hearty look at the game then, and we'll have some of our questions (is this a live service game?) answered.Fans, naturally, became excited once this leak made its way to Reddit this morning, sparking discussions about its legitimacy, and the logistics of how long Ninja Theory has potentially been working on this game. We won't know for sure, though, until Microsoft's E3 conference, which is scheduled for this Sunday at 1 p.m. According to the trailer, a technical alpha is set to kick off on June 27, which could mean the release date for Bleeding Edge is later this year. We're definitely interested in learning more about Bleeding Edge, and fortunately, we won't have to wait too long to do so. Unless this is an elaborate scheme engineered by someone who wanted to animate an entire fake video game trailer and register the corresponding domain name, it appears Bleeding Edge is what Ninja Theory will be showing off when E3 rolls around. #Bleeding edge technical alpha code"From the studio behind DmC: Devil May Cry and Hellblade: Senua's Sacrifice comes Bleeding Edge, a fast and frenetic 4v4 team brawler where every fighter comes mechanically enhanced for mayhem!" some text in the source code reads. Digging into the source code of the site, however, reveals some interesting bits about what Bleeding Edge is and offers a bit of proof as to who is behind it. To further drive the point home, there now appears to be a Bleeding Edge website live on the web, displaying nothing but an animated version of the game's logo. ![]()
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